Artist Research

Anastazia Louise

Site: http://badunklsista.com/company/anastazia-louise/

 

Quick Bio:


Founder and artistic director of Bad Unkl Sista, offers a personally developed style of performance experience. Her influence comes from the form of Butoh. (a form of Japanese dance theatre that encompasses a diverse range of activities, techniques and motivations for dance, performance, or movement.)

 

Personal Response to artist work: Fragile Flesh – Fjögur piano


The performance is about the balance of the fragility of flesh and strength of the human spirit as stated by Anastazia. I watched the piece with the mute button on and I felt the piece was justified just by the performance itself. The positions of the two bodies and the slow movements of the hands and the legs relate to fluid movement. The human flesh is fluid on it’s own, the way it can move and stretch with every moving piece of the body. Later on, I listened to it with the background music of the piano and the sounds just make the piece a bit more enticing. The piece as a whole is emotional and relative to it’s title, the human flesh is fragile, but at the same time a intricately beautiful.

 

Takashi Kawashima

Site: www.takashikawashima.com

 

Quick Bio:


An interactive product designer working for the Data Arts Team part of the Google Creative Lab focusing on digital productions; websites, mobile apps, innovative startups, etc.

 

Personal Response to artist work: Ten Thousand Cents


The piece is an interactive digital artwork that represents a $100 bill. The bill has different parts that were drawn by thousands of anonymous people drawing a piece of the $100 bill, which was later put into a digital artwork by Takashi Kawashima and Aaron Koblin. I believe the idea of this piece is interesting that random people had put work into creating this piece. Interactive pieces are always interesting because the outcome is always different and the artist doesn’t choose a specific result, the result is based of other people’s input or ideas. I believe that art pieces are created in relations to an idea or plan as a basis of an art piece. Without a thought of creation, there will not be any type of form or decision.

 

Scott Snibb

Site: http://www.snibbe.com/

 

Quick Bio:


An pioneering digital artist and entrepreneur. He works on apps, video, and interactive installations. His work is mainly on interactive pieces that are to help people understand the world as interdependent; that people should understand that reality shouldn’t be isolated.

 

Personal Response to artist work: Shadow Bag


This piece is an interactive projection, taking people’s silhouettes who walk by it and projecting it on the screen, even past people who have walked by previously. When people touch their silhouettes, the silhouettes slowly die. Scott wanted to show the repressed and unconscious self. I think in a way our shadows are a part of who we are, like our basic form; our basic outline. Unconsciously speaking, those around us do not know exactly who we are and all they see is a shadow . It’s like walking in a grocery store full of people and you see them, you see their physical actions. But you don’t really know them.

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